I hope you're correct, but I'm not entirely confident that it will be the case.
I only say that because there are several articles that have come out recently that put a big underline on how profitable microtransactions/lootbox systems have been in the last year or so. If the backlash continues to grow, maybe we'll see a course correction. But I'd wager that while the average player base may shrink, microtransactions/lootboxes will become the increasingly central means of making money.
I could see this leading to a crash in the AAA market at some point, where a tiny base of people spending outragous amounts suddenly decide to stop, while the vast majority of players have either stopped paying or have wandered away altogether. But that might be years from now.
For now, I've just started looking backwards, at well devloped games of the past, and exploring that legacy. It's proved a refreshing change, to not have to worry about the pressure of staying with the pack, being able to see reviews and get a full understanding of what I'm getting into...and of course--not having to worry about the predatory business models of today.